AI Insights · Timothy · October 2024
Top 5 Physics Puzzle Games in Greece Q3 2024
Explore the performance of the leading physics puzzle games on the unified platform in Greece during Q3 2024, showcasing trends in downloads, revenue, and active users.
During the third quarter of 2024, the top physics puzzle games in Greece exhibited intriguing performance metrics across downloads, revenue, and weekly active users, as reported by Sensor Tower.
Screw Out: Jam Puzzle from iKame Games - Zego Studio saw a significant increase in revenue, starting from a modest $5 in the first week of July and peaking at approximately $3K by mid-September. Downloads peaked at 11.7K in early August, while weekly active users climbed to a high of 28.7K in mid-August before experiencing a gradual decline to 13.9K by the end of September.
Wood Screw Puzzle, also by iKame Games - Zego Studio, maintained a steady download rate, with numbers hovering around 5K throughout the quarter. Revenue remained relatively stable, fluctuating between $72 and $336, while weekly active users saw a gradual increase from 40.3K to 46.8K by the end of September.
Screw Puzzle: Wood Nut & Bolt™ from FALCON GAMES experienced a decline in both downloads and active users in the first half of the quarter, with downloads dropping to a low of 1K in late August. However, the game saw a recovery towards the end of September, with downloads rising to 1.8K and active users increasing to 10.9K. Revenue remained low and showed a decreasing trend, starting at $178 and falling to $38 by the end of the quarter.
Color Wood Screw launched in August, showing a promising start with downloads rising from 595 to over 5K in early September. Revenue increased steadily, reaching $204 in the same period. Weekly active users also demonstrated growth, peaking at 10.4K in mid-September before a slight decline towards the end of the quarter.
Pull the Pin by Popcore Games had a varied performance in downloads, starting strong with 3.2K in late July, followed by a decrease and then a slight recovery to 2K by mid-September. The game maintained a consistent level of weekly active users, peaking at 12.6K in late July, with a gradual decrease to 6.6K by the end of the quarter. The revenue for this game was negligible during this period.
For more detailed insights into these apps and their market performance, visit Sensor Tower.